World of Warcraft: Shadowlands Night Fae Guide — Travel, powers and more
I of the near significant innovations of Globe of Warcraft: Shadowlands is the Covenant system, which lets players choose one of 4 factions to work with throughout the expansion'due south endgame. Each has its cast of characters, zone, quests, and rewards, so choosing who to join tin can be difficult. If you're a fan of Night Elves, Druids, or the Emerald Dream, you might want to consider the Night Fae.
Who are the Night Fae?
When loa, wild gods, nature spirits, and ancients die, their souls travel to Ardenweald, a beautiful twilight realm where they tin can exist restored and reborn. They are tended to past the Dark Fae under the watch of the Winter Queen, who draws power from the land itself. However, like all the realms of the Shadowlands, Ardenweald is experiencing a shortage of anima that is causing its groves to wither and die, weakening the Wintertime Queen and leaving her realm vulnerable to invasion.
To go along the cycle of reincarnation from breaking down, you'll need to work with some familiar faces. The shady loa of death Bwonsamdi can help you turn back an invasion by the Drust, twisted druids that would transform the realm in a blighted land of thorns. You'll also meet the green Dragon Aspect Ysera, who was slain in Legion later on being corrupted and transformed into a creature of nightmare. Ysera's spirit now seeks to heal Ardenweald and help her old friend the Nighttime Elf leader Tyrande Whisperwind before the dark power consumes her she imbued herself with when she swore vengeance after Sylvannas Windrunner, and the Horde burned downward her home, Teldrassil.
Wild friends and enemies
Ardenweald is habitation to numerous fae creatures who nurture Wildseeds, which are used to return strength to ancient souls and prepare them for a new life. Faeries love performing, singing to bang-up spirits to ease their pain. Those same strange songs can lure in lesser creatures, which the mischievous faeries impale and use to make poultices. They're fickle creatures that tin be quick to acrimony and forgive.
The Winter Queen commands the Wild Chase, a grouping of warriors primarily equanimous of the centaur-like Vorkai. They protect Ardenweald and take recently been forced to enforce the Queen's conclusion to let some of its groves dice so that others will accept enough anima to survive. Similar sacrifices are being made by the satyr-similar Sylvar, who work to maintain the cycle of rebirth by creating tools and enchanted items.
The mysterious Tirnenn are the eldest members of the Wintertime Queen's court. They're typically patient and friendly, but when their groves are threatened, they will turn the very state confronting their enemies. While wandering the zone, yous might as well run across the souls of druids, hunters, and other mortals strongly associated with nature, which have been found worthy of spending their eternity in the twilight gardens. They typically accept the form of a celestial animal of their selection.
The master antagonists in Archenweald are the Drust, an aboriginal enemy of the Dark Fae native to the nightmare realm of Thros. They are growing their forces past binding the fae of Archenweald with dark magic and using the withered groves as a way to invade. Y'all'll also be harassed past Spriggan, native fae who dearest unleashing anarchy and destruction. They've gotten even more dangerous recently past serving the interests of Mueh'zala, Bwonsamdi'southward rival for the title of loa of death.
Covenant powers
All characters that join the Night Fae will gain the power Soulshape, allowing them to plow into a Vulpin and increase their movement speed. Reactivating the power teleports yous frontwards a bit. While the transformation wears off afterwards a curt duration when y'all're adventuring, you tin keep it up indefinitely in rest areas, letting you lot zip effectually cities faster. Every bit yous keep through the campaign, you'll collect other cosmetic forms.
Each character will also gain power based on their class and specialization:
- Decease Knights replace Death and Decay with Death's Due, which lets them create a zone that does Shadow harm over time and causes enemies in the expanse to deal less damage to yous while buffing your strength based on their power. While continuing in the area, your Scourge Strike and Clawing Shadows volition hit all enemies about your target, and Necrotic Strike and Middle Strike will also hit additional enemies.
- Demon Hunters can use The Hunt to charge an enemy, root them, deal Nature impairment, and agonize them with a marker that gives you more Fury when you target them with Demon's Bite or Shear. Every 30 seconds, you can reactivate The Hunt to teleport behind the marked target, ignoring the line of sight restrictions.
- Druids cast Convoke the Spirits to cast xvi spells and abilities based on their Shapeshift form over four seconds that target everyone in the expanse.
- Hunters call on the energy of Wild Spirits to hit all enemies in the area with Wild Marker for 15 seconds. You'll do a bit more harm to the marked enemies and will summon a spirit animate being to do additional nature impairment every fourth dimension y'all apply an ability on them.
- Mages channel the Shifting Power of the land to reduce their power cooldowns and deal Nature damage over time to nearby enemies.
- Monks use Faeline Stomp to expose a faeline, which is presumably like a leyline, for thirty seconds, dealing Nature damage. Brewmasters will likewise hit enemies on the faeline with Jiff of Fire, Mistweavers will heal allies on the faeline with Essence Font, and Windwalkers will pull Chi and Energy Spheres out of enemies on the faeline. Fighting on the faeline gives you a 10% chance to recharge Faeline Stomp every time you utilize an power.
- Paladins receive a power called Blessing of the Seasons, which is currently being revised based on histrion feedback.
- Priests receive Fae Blessings, summoning helpful sprites that add together a kicker to their next ten spells. Power Give-and-take: Shield volition restore 2% of the target's mana or 20% of any other resources. Up to 5 allies targeted with Void Bolt, Prayer of Healing, or Power Word: Radiance will have the cooldowns of their principal abilities reduced past three seconds. Allies will accept x% less impairment for xv seconds after beingness targeted by Shadow Mend, Mind Nail, Wink Heal, or Heal.
- Rogues can infect enemies with Sepsis, causing x seconds of sustained Nature damage plus more damage if they survive the duration. Rogues Vanish when the duration runs out, but have Sepsis' cooldown reduced by a minute if it doesn't.
- Shamans utilise Fae Transfusion to deal Nature damage every half a 2d for 3 seconds to up to four enemies in the surface area. Using the ability a second fourth dimension inside xx seconds will heal up to eight nearby enemies for 25% of the impairment dealt.
- Warlocks consume some of their ain health to agonize their target and up to three other nearby enemies with Soul Rot, dealing Nature damage for eight seconds. Anyone affected by Soul Rot volition also be targeted when the Warlock casts Drain Life.
- Warriors produce an Ancient Aftershock by hitting the ground with their weapon, stunning up to five enemies for 1.5 seconds and dealing Nature harm to them every ii seconds for 12 seconds. They'll also proceeds six Rage.
A surreptitious garden
If you join the Night Fae, your base of operations will be the Queen's Conservatory, a garden where you'll aid restore ancient spirits and prepare them for rebirth. Yous'll take access to both Wildseed pods and plots of land where you can institute catalysts that will strengthen the Wildseeds. When you lot cease restoring a soul, you will receive a reward, which could exist resources or cosmetic items similar pets or mounts. Yous'll need to larn how to best manage the catalysts and Wildseeds to improve the garden's efficiency, finding ways to reduce the incubation times or improve your rewards.
Additionally, y'all'll exist able to assistance repair Marasmius, an ancient fellow member of the Court of Night, who will give y'all access to a network of Fae Circles y'all tin utilize to travel throughout the zone speedily. You'll start by being able to motility through mushrooms to the Heart of the Woods, Stillglade, The Stalks, Wood'southward Edge, and The Ring. When you've increased your Renown enough, yous'll also exist able to get to Banks of Life, Elder Stand, Gormhives, and some caves within Ardenweald. Level iii of the network gives you access to Crumbled Ridge, Eventide Grove, Tirna Scithe, and some islands nearly the zone.
You tin too spend anima in various areas of Bastion to enable new content based on your priorities. Hither are the benefits of restoring each location:
- Claw'southward Edge gives y'all admission to powerful Kyrian enhancements.
- Dreamsong Fenn lets you boxing an enemy champion.
- Glitterfall Basin lets you find a unique treasure.
- Hibernal Hollow unlocks a set of daily quests for your Covenant.
- Tirna Scithe lets you fight an elite enemy champion.
- Tirna Vaal unlocks a world quest.
Grow your relationships
Your option of Covenant likewise determines which denizens of the Shadowlands will Soulbind with yous, granting you special abilities based on how much Renown you've earned inside the faction. These are the three Dark Fae you lot tin can Soulbind with and their powers:
- Niya is a sylvar forced to abandon her grove due to the anima drought who uses her hunting and tracking skills to help you lot deal with threats to Ardenweald. She'll raise your Soulshape so that you're curtained when it ends and requite y'all a moderate amount of Mastery whenever you employ your Nighttime Fae class ability or spell.
- Dreamweaver is a faerie with healing powers who volition help you bond with the slumbering spirit within a Wildseed by watching their dreams. He'll give you the ability to heal within a Wildseed for a few seconds when you would dice, though if the seed takes enough damage during this fourth dimension, you'll still be killed. The effect has a several infinitesimal cooldown. He'll also enhance Soulshape so that you lot increase the move speed of nearby allies for a moderate duration after the spell ends.
- Korayn is 1 of the leaders of the Wild Hunt, and she'll turn your Soulshape into a charge that y'all can employ to stun a target. When your health is low, your healing and damage will slightly increase, though the corporeality will exist significantly boosted for a moderate corporeality of time after an marry dies. The enhancement only happens every few minutes.
Choose wisely
Go along checking back for more than information on the Venthyr and other Covenants and let the states know who y'all plan on joining in Shadowlands!
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